The demand for public participation in storytelling is increasing across various mediums such as theater, fanfiction, and choose-your-own-adventure movies and video games. The use of natural movements and sounds in virtual environments can enhance the feeling of immersion and make the interaction more intuitive. Allowing the audience to impact the story through these embodied interactions can create thematically compelling narratives that engage the public in conversations around issues such as tolerance, gender identity, bullying, disability, and mental health.
To develop a one-act interactive opera that includes an online interactive environment that engages the audience in the collaborative creation of content and social interactions before and after the performance.
Unity3D
C#
Google Cardboard
Blender
XR
iClone
In the initial exploratory stage, I created an augmented reality (AR) app that let the audience choose and embody characters on stage. To increase engagement, the audience could sing along to support the main character. If the audience sang loudly enough, the virtual wind would support the character's wings during the climax of the opera.
To expand the opera's reach, I developed a VR version using the audience microphone to bring live elements into the virtual opera. To enable low-power mobile device use, I pre-recorded a 360 video of the opera and added interactive elements with a server authoritative networking system. This resulted in an immersive and accessible 360 VR collaborative experience.
I developed a multiplayer online co-creation environment to engage the opera audience in collaborative content creation and social interactions before and after performances. Participants could chat and meet at different stations offering dance, literature, and music-based interactions. For instance, the music station featured flora that extracted notes from user-generated sound and played back a piano melody. By colliding with different floras, players could orchestrate co-created songs. This interactive experience encouraged collaboration and creativity among the audience.
Edwards, G., Kiss, J., Morales, E., McLaren, C., Lacasse, S., Bourbeau, M. L. , Falcon, J. N. , & Guimond, J. P. (2019). Designing a Participatory and Interactive Opera. In (Ed.), Interactive Multimedia - Multimedia Production and Digital Storytelling. IntechOpen. https://doi.org/10.5772/intechopen.82811
Edwards, G., Kiss, J., & Nino, J. (2019) “Tales From the Humanitat” A Multiplayer Online Co-Creation Environment. In 14th International Symposium on Computer Music Multidisciplinary Research (p. 977). https://hal.archives-ouvertes.fr/hal-02382500/file/Proceedings_CMMR2019.pdf#page=983
Edwards, G., Kiss, J., Morales, E., (2017) “Pinnacle: An Interactive Opera Dealing With Acceptance of Differences”, live opera presentation at the Symposia For Qualitative Health Research Conference, Quebec City, Quebec, Canada. https://journals.sagepub.com/doi/full/10.1177/1609406917748704#_i41
Edwards, G., Kiss, J., & Nino, J., (2017) “Pinnacle- an interactive opera”, live opera presentation at the 11th Conference of the European Society for Literature, Science and the Arts. University of Basel, Switzerland.